I have started atleast 3 modules in the last 6 months. One of which "Gloomwood" I'm quite excited about, its your forest crawl type module, very straight forward. All I need to do on this one is to finish the main bandit tower structure and I'm done. Should be easy, hopefully a Christmas break project or sooner, depending on what else is going on.
The other two are the following:
Goblins Greed Isle - A Island hex crawl based on Greek Mythos, the island is basically purgatory for Hades. As I've noticed though, there's a few island type modules coming out and a Myrmidon one that just came out, so I may just leave this where it started. SCRAPED. http://3toadstools.blogspot.ca/2013/10/greek-gods-opening-to-escape-from.html
http://3toadstools.blogspot.ca/2013/10/a-little-nugget-of-sandbox.html
Dungeon/Cavern Crawl - I started writing a very large dungeon crawl, so much so it got way out of hand, I have about 15 pages of hand written notes and a bunch of maps. Unsure.
The question that always comes to my mind is what separates my modules from other peoples. The weirdness that is +Venger Satanis pushes me to think outside the box, and I thank him for that. Maybe that's why I haven't finished anything yet. For fear that it won't stand up. Damn it Shane, get your shit together. LOL!
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